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Dear Wreckers, The holiday season is upon us, and we want to take this opportunity to thank you for this past year. During this year, the game has taken some significant steps towards the final release, and this is largely thanks to you. Your enthusiastic feedback has enabled us to shape the game to what it is currently, and while sometimes opinions might differ, nothing is more rewarding for the developer than to see how much players care about your game. In the major December Update earlier this month we introduced brand new features high on everyone's wish list, like the preview of the upcoming career mode, paint customization, mechanical damage and rivals, as well as major content updates like eight brand new cars and polished tracks, not to forget performance optimization and numerous tweaks to make the game more enjoyable. Judging by the feedback we've received you have been enjoying the game more than ever, and it's not surprising since the game is finally beginning to feel like a real game – even we've been excited by it! We'll now take a short holiday break to spend some time with our families (and of course race you online!) but surely enough, next year will be even more exciting for all of us with awesome things lined up for the game, like expanded career with special challenge events and even more new cars to name just a few. We can't wait to share all that with you!
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Thanks for sticking with us and happy holidays from the entire team here at Bugbear! We've also updated the game to the latest version, enabling gamepad vibration again:).
CAREER/GAMEPLAY/HUD/USER INTERFACE • Improved AI racing line assessment for better cornering performance, affects all tracks but most noticeable in Speedway 1. • Toned down demolition derby AI difficulty on hard difficulty slightly more. • It's no longer possible to enter a series with an originally eligible car that was upgraded to an ineligible class. • It's no longer possible to use the keyboard + mouse combo to select an ineligible car. • When purchasing cars or parts, credits deduction is now reflected in the player stats right away.
• Player now receives correct rewards for events in the Dirt Track Fury career series. • When retiring from a custom event or an online event, player no longer receives the credits and experience awarded in the previous career event. • Player with a fastest lap (Best Lap) and most damage dealt (Damage Dealer) is now shown in the results screen.
• Player Steam icon is now shown correctly for the player and not someone else in the grid order and series standings views. • Results screen is now skipped altogether as unnecessary after retiring from a custom race. • Player stats are no longer displayed in the results screen. • Difficulty and Tune tabs are now titled correctly in lobby. • In both server browser and lobby, route minimap is now displayed instead of the boring placeholder image. • Back buttons in lobby car select, tune and difficulty tabs view now work as designed.
Dear Wreckers, The December Update launched last week, and we've been very humbled by the feedback received from the community – it does seem like many of you are having more fun with the game than ever, and for us as a developer, that's the best possible reward. However, we have become aware of a number of chinks in our armour in the form of certain technical issues and other shortcomings that we felt could be addressed right away, and since the launch of the update we've been working long days and hammering away, leaving no rock turned in our quest to extract as much juice from the game in its current state as virtually possible. So, without any further ado, please find the quest log below. TECHNICAL/USER INTERFACE • Fixed a case in which the dedicated server might crash due to console buffer overflow.
• Fixed a random client crash when entering spectate mode. • Invalid mod preview image (such as a.gif camouflaged as a.jpg) no longer causes the mod manager to crash. • Having certain controllers plugged in will no longer cause the mouse cursor to vanish indefinitely. Microsoft Dynamics Pos Software Crack Download here. • To prevent bogus controller bindings, automatic binding of DirectInput controllers is now disabled. • It's no longer possible to get locked out of the game by unbinding ESC and Enter keyboard keys.
• Input to Steam Overlay chat no longer flows into the game's chat. • Audio no longer gets cut off when the player gets wrecked (would manifest in spectate mode as well). • Exiting any of the Garage sub-views after playing multiplayer no longer results in the bogus 'Exit Game?'
• Market, Tune and other sub-views now have Back buttons. CAREER/GAMEPLAY/HUD • AI is no longer as murderous towards the player in Demolition Derby. • It's now easier to pull a pit maneuver on AI (remember it's still difficult to pit a heavy car with a light car). • Extreme high-speed collisions now cause less gameplay damage. • A number of cars now have more gameplay health.
• Player tags are no longer displayed for wrecked players to make them easier to distinguish. • Player tags are displayed at a farther distance in Demolition Derby and Team game modes. • Press (X) (or a custom binding) to reset is now displayed correctly when using a controller. • Player Rank 17 is now displayed correctly as 17, not 16. • Game no longer crashes in the post-race experience screen if the player gains experience when on the last rank.
• Experience and credits accumulation from playing custom events and multiplayer is now the same as that of career events. • In career, events featuring multiple sessions now have the correct number of laps for semifinals and finals. • Revenging a rival now nets 200XP instead of 1XP. • Final lap notification is now displayed correctly. • Career events now have more weather variation. • Player stats in the top right now feature a progress bar towards the next rank. • Upgrade parts received as rewards now use correct car names.
Early Access Review Since latest update it's a great game. I've been following from beginning, even from Flatout days. This game was not getting great updates, slow going.
But now it's more polished and easier to use. The latest version runs smoothly and is fun to work through the career mode. I think they've finally got a good balance with collision damage and driving physics too. I have not tried multiplayer yet.
That was the fun aspect of Flatout, the multiplayer scene was good. I'm not sure if the numbers are there now, but maybe they will be.
SCS Software's website relaunched! Vb.net Compress Pdf File more. . April 21, 2011 We are proud to unveil a new look of our official web site. The look is cleaner, information about our should be easier to find, the are better organized, the HTML is crunchier and perhaps even faster to load. In the recent months, we have increased our involvement with our truck games fan community a lot, so if you are interested in learning more about our upcoming truck simulations, you should also make sure to visit our official, our, subscribe to our, and follow our! SCS relocated to a new office. April 16, 2003 We have once again moved in order to satisfy our never ceasing hunger for more room. The new high-ceilinged office is located even closer to the city center, just a short walk from the Namesti Miru metro station: SCS Software 23 Jana Masaryka, Prague 2, 120 00 Czech Republic Why do we need more space?
We are currently at work on two PC games to be released later this year, expect official announcements shortly as the information is cleared for release. Fans of our previous titles have something to look forward to.;-).