Rome Total War Troy Mod Free Download
Holland: Total War is an unhistorical modification based on the Netherlands. It is compatible with version 1.5. This mod is designed by myself. This mod includes: * New campaign map (The Netherlands and neighbours) * All factions reworked (all provinces of the Netherlands + German, Belgian French en British regions. * Strat map rework together with buildings added from BI * New/reworked units for all factions * A lot of more actually. Check my site for more info and screenshots: Current patch (complete) is 2.0, and you don't need to download other patches first.
I hope you enjoy my mod as I do it myself:) Dagovax. This mini-mod is for Rome: Total War v1.5 with the mod EB. This allows all factions to horde, allowing factions to still act after they lose all of their cities.
This mini-mod was created for EB v1.0 with no other modifications except the 'permanent fixes' listed by the developers of EB. It was not tested with anything else, so copy your files before using, as it may interfere with other nessecary files. The files edited can be seen in the 'data' folder. --TO INSTALL-- Simply copy the EB folder into 'your install path/Rome - Totalwar/' and allow it to overwrite/copy all files.
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Thanks and have fun;) See also. RETURN OF THE OLIPHANTS Version 1.0 Compatibility: Rome Vanilla 1.5 Conditions of use: GPL 50% Bigger and 100x Better than Regular Oliphants! Introduction Hi there. This is a mini-mod that adds fireball shooting Hyper-Oliphants to Numidians.
Its design concept was to push the RTW engine to its limits and find the most powerful unit possible, without major graphic/3D editing or re-coding of the game itself. NOTE: This mod is based 99% on my 'Numidians strike back!' I removed the infantry and catapults, and added the super-Oliphants to the faction such that: 1.
You can move the fastest on the strategic map, as cavalry 2. You can assault a city immediately without being bogged down by siege weapons or having to build siege equipment on the spot The fireballs have a range of 1000 meters. I did not change the unit cards.:p I couldn't find a suitable picture, and besides, the point of this excercise was to find out how far the game could be changed simply by altering the text files and crudely changing the skeleton models. I also fixed epik CTD bug that occured if you built an Adam Tree Deceres in a province without a port, and made various other under-the-hood improvements. This includes the REMOVAL OF BURNING OIL, as an insta-kill free weapon that refills in 3 seconds and can kill units with 255 hp and 65535 armor in one hit is ridiculous. THIS MOD WAS TO MADE TO DELIBERATELY IMBALANCE THE GAME, PURELY FOR MY OWN AMUSEMENT AND TO LEARN HOW TO DO BASIC MODDING.
THE STORY Numidians are considered one of the hardest races to conquer the world with in Vanilla. In fact, it was voted as the most difficult faction by nearly a third of the members of the Guild when a poll was conducted ~2 years ago or so. Well, god has heard their pleas and have bestowed some of his strength upon them, as well as given them access to the mighty soldiers of heaven and heavenly wood to build indestructible catapults and boats. NEW UNIT God's Destroyers: God's most powerful weapons are brought into the mortal world. • God's Destroyers Also known as 'Living Mountains.' A regiment from god's army of Heavens descended upon Earth to annihilate all in His path. God first created these beasts by harnessing the primal energies that were used to create Earth many millenia ago. Drivers For Huawei Honor Holly.
Eons ago, these troops were used as God's 'mailed fist' to aid His conquest of Hell, and now God has bestowed his greatest weapon upon faithful humans to eviscerate all evil that may walk the Earth. These fearsome beasts are infused with holy power and their very presence strikes bottomless despair within the hearts of man and beast alike, and they can move faster than the fleetest animals, leaving nothing in their wake. Elite members of god's Warrior Angel Corps command these beasts and personify the glory of His will. They can channel the power of fire from the deepest pits of hell to destroy entire entire armies in seconds, from distances no mortal eyes can comprehend.
The physical manifestations of these ethereal beings are nigh-indestructible. No mortal walls or weapons can hope to defeat these reincarnations of of the very lifeforce of Earth itself. • Adam Tree Deceres Through His blessings, supernatural Deceres have been constructed using wood from Adam tree itself. These invincible ships can destroy even the mightiest warships made of mortal materials.
Invincible on sea. Even one of these invincible ships can dominate the entire Mediterranean. Fighting these vessels is an excercise in futility, as a mere mortal cannot hope to stop the Tides. NEW TRAITS/ANCILLARIES: • New trait-'God': God has blessed this individual with a small portion of his holy power. Effect: +65535 on all possible positive stats (except population growth), -65535 on all possible negative stats NOTE: Triggers have been manipulated such that this trait is automatically given to any general/family member/agent within the Numidian faction. Even bribed generals will immediately receive this trait. NOTE: When any character has this trait, most negative traits are negated and converted to positive traits-even if the character, as a bribed general, had a bad trait before entering Numidia's service.
• New ancillary-'Angel': God has bestowed all whom he bless with an Angel to carry out his holy words. Fender American Deluxe Strat Hss Manual Meat. Effect: +65535 on all possible positive stats (except population growth), -65535 on all possible negative stats NOTE: Triggers have been manipulated such that anyone with the God trait receives Angel by default. OTHER FEATURES • Numidia is now able to build every building available to other factions. This does not include Temples, however-Only the temple of horse has been added. But after all, that's the only temple you should really need, as the highest level temple of horse gives +5 experience to any troop trained. • Numidia also begins with a mountain of gold bestowed by god. (5,000,000 gold).
• Burning oil on stone walls have been removed until a way to tone down the damage or refill rate can be found. Rain of Hell from Beyond the Walls! HOW TO INSTALL • Backup your Activision/Rome-Total War/Data folder.
• Unzip the mod file into your Data folder. • Play as Numidians and conquer the world in less than 10 turns:) Mod-Talk: Yep. These super-oliphants have skeletons 1.5x the size of normal oliphants, and 6x the size of even the cataphract elephants.
Thanks to the innate effects of increasing the skeletons, they can also move 6x as fast as any other unit on the field. Their greatest strength, however, lies on the awesome range the height offers to the fireball hurlers. They can literally rain hell down on unsuspecting troops defending the central plaza of Rome itself, from outside its walls, beyond the reach of walltop archers or Epic wall turrets. (Actual range: 1000 meters) Forumtopic: See also.
Europa Barbarorum is a modification of Rome: Total WarTM, a game by The Creative Assembly, that is motivated by the desire to provide Rome: Total War players with a more fun, challenging, realistic, and historically accurate gaming experience. Europa Barbarorum is a total conversion modification (mod), though it covers roughly the same time period as the Imperial Campaign included with Rome: Total War. Europa Barbarorum features a new map covering the lands between British Isles & India, 20 fully researched factions, a massive traits & ancillaries system, over 400+ units, Greek, Celtic & Latin voicemods and much more all made for an as historically accurate mod as possible. Ensure that you have a clean installation of RTW 1.5. EB v1.1 does make use of the -mod command, but we still recommend a separate installation for EB.
Download this mod. When download is complete, double-click the.exe file and follow the install instructions. The installer might take some time to install, but this is due to the heavy compression and most imporantly the error checking included. Visit our if you require further assistance.
More files: Older versions. ReadMe File for Warhammer: Total War (for RTW 1.5) Introduction ------------ This is the first release of our mod, we hope that you enjoy playing it, over the next few months we hope to release more units, some new factions and a campaign map.
Please read this file before installing the mod Disclaimer ---------- The mod is not authorised or supported by Games Workshop, Activision or Creative Assembly, in other words it is totally unofficial. This software is distributed as is, without warranty of any kind, neither expressed nor implied, including fitness for a particular purpose.
The authors or distributors shall not be held liable for any loss of data, revenue or any other direct or indirect damage caused by this software. USE AT YOUR OWN RISK!
This modification is completely unofficial and in no way endorsed by Games Workshop Limited. Version NTW2 v1.0.a Install Instructions -Make sure you have a clean copy of Rome Total War patched to version 1.5 or Rome Total War + Barbarian Invasion with the 1.6 patch installed, ready on your computer. -Download NTW2 from our website. -To open the downloaded file you need WinRar a compessing program like WinZip to open the download file: -After opening you will find the install program inside. -To start the program, just double click it. The install program will instruct you further and install NTW2 on your computer. Tips Tip: Napoleonic Total War 2 cannot be used with any other modification Tip: Rome: Total War Gold edition and Total War: Eras already use RTW v1.5 and BI v1.6 so installation using those TW products should give no problems.
Arthurian: Total War v0.6 Ill put on several mirror links. Megaupload: Filefront: Patch 0.61 INSTALLATION: Make sure you got a clean BI 1.6 installation, eventually make a backup of it. Unpack the whole file. You must use WinRar to do so.
You can download WinRar here: Open the 'ArthurianTW' folder. Select the files inside the folder, copy them, and paste them in your Rome - Total War directory. Click yes when you are asked to overwrite files (you must be). Then make a shortcut.
Select RomeTW-BI shortcut, copy it and paste the shortcut on your desktop. It is highly advised to use some commands to help find errors. The most important one is -show_err.
Right click on your shortcut, select properties, you will see the target of the shortcut. Add -show_err at the end of the target. Make sure you will launch the game with the shortcut. Mercenary X pack is a feature packed mercenary add-on for Vanilla Rome Total War players. Download: V1.20 updated 25 Sep 2006 Approx. 4.7MB Also available Mercenary Xpack Lite added 15 Nov 2007 WHAT IT DOES # Adds 20 new units to the current mercenary pools. # Redefines existing mercenary pools for high regional dependence.
Certain units will only be available in very specific regions. # Limited selection of mercenary types in fringe areas surrounding the Italian peninsula. # Experience level upgrades to units recruited in traditional homelands. # Explore and conquer the far reaches of the map for elite and rare mercenary units but you may need to be patient. # A few bug fixes in the original files. # A few surprises. SYSTEM REQUIREMENTS Rome Total War V1.5 or V1.6 Barbarian Invasion You must have a clean copy of RTW and patched to V1.5 (V1.6 if you have BI).
May be used in conjunction with formation mods and/or Player 1 bugfixer. This mod will not work with other major mods. This mod is not save game compatable with any previous saves of any version. You must start a new campaign. INSTALLATION No special installation instructions are required as it is self installing. Download X pack, unzip the package and double click MXP.exe. The package will install into the default directory C: Program Files Activision Rome - Total War folder.
If this is not the directory where Rome Total War is installed then use the browse button to point to the root folder where your game is installed. If this mod is being used with Player 1's bugfixer then bugfixer must be installed first before Xpack.
If this mod is not installed in this order the game will not function correctly. No uninstall is provided. Make a back-up copy of your Data folder before installing. If you need to uninstall without a back up copy then you will need to re-install Rome Total war. SUPPORT & COMMENTS SCREEN SHOTS Britannia players head to Eastern Europe or the Steppes to hire mercenary warband archers. My mainly peasant army But really they didn't have a chance Head to Germania for some great mercs CONDITIONS OF USE This is a mod for vanilla players first and foremost, however I would appreciate a request if these changes (whether in part or in whole) are to be included in other public modifications.
No other restrictions apply. Vanilla players are free to edit files to suit their style of play. The mod was created entirely by Nebuchadnezzar and is bug free. Res Gestae: a modification for Rome Total War starting at the beginning of the Second Punic War and taking Rome to the height of her Imperial glory! Created by Prometheus and the Res Gestae team.
This is noway near a total conversion mod, just an extra campaign map for the normal game. The map is a campaign for the island of Sicily, starting in 264BC, the beginning of the First Punic War. The map contains 25 regions and has three playable factions; Rome (the senate), Carthage and the Greek Cities. The central region of the map starts under the control of the rebels. Map originally made by Spoonfrog. Some files were edited by me to make it playable w/ RTW1.5 for more details on the mod Personal use only - The material in this modification cannot be used in any other public modification without the creator's express permission. A unique mod that takes place 3200 Years Ago in the time of Achilles and Hektor, 2 great warriors.
Play as any one of 18 factions including Troy, Phthia, Mycenae, Athens, Amazons, Sparta, Dorians, the Hittite Empire, and more. Wage more with spearmen, chariots galore, and battle with heros. Seige cities with rams, truly a challenge back in those days. A mod with a unique history, classic storyline and inspired by the 2004 motion picture. If you are tired of playing Roman based mods, then this will rekindle your thirst for Total War with a new era, new map, and historically based units. Of course historical information for this time period was next to nothing, but we hope our creativity has properly filled in the gaps.
ITW team presents: (see this post for credits: ) Iberia Total War v1.5 A mod for Rome Total War 1.5 Downloads: (Warning: filefront is not very stable last days and perhaps it will be offline when you try to download. I will post here new links when available) Installation: - You need a fresh (unmodded) installation of RTW 1.5 - Double click on Iberia-TWv1.5.exe and follow the instructions. - Open JSGME.exe (double click) placed in Rome - Total War folder. Enable ITW_v1.5 (full mod without texts) and ITW_English (English texts) or ITW_Portuguese (partial translation to Portuguese) mods.
- Close JSGME and play RTW. If it is a completely new installation, you need to change the preferences.txt file (in data preferences folder): change. Code: ADVISOR_VERBOSITY:0before starting any provincial campaign. Uninstallation: - Open JSGME.exe and disable both mods. - Use the uninstall.exe to fully uninstall Iberia-TotalWar. Features: (more details also in: ) Battles: - 14 playable factions (Ilergetes, Turdetani, Edetani, Celtiberians, Lusitanians, Celts, Carthaginians, Romans, Senate, Greek colonies, Italian Peoples, Numidians, Padane Gauls and Transalpine Gauls) - All units different from those of RTW. Celtiberian and Turdetani factions completely redesigned from version 1.0.
- Animations by SigniferOne. - Formations by Darth. - Twelve historical battles: Cannae, Zama, Ilipa (2 versions), Sedetanian Fields, Hibera, Ilorci, Baikor, Numantia, Vulcanalia, Kesse and Kastilo - Lots of new sounds to increase the immersion in the battle. Campaigns: - New realistic map of the Western Mediterranean Sea with more than 75 regions - New building system - Zone of recruitment with 7 'cultures': iberian, celt, gaul, italian, african, greek and roman - Auxiliary troops recruitable and lots of mercenary units - Imperial campaign 'RTW style'. - Four provincial campaigns: carthaginian, roman, iberian and celtic, with one script for each faction (total 8) To activate the script, press F1 at the beginning of the campaign (and each time a saved game is reloaded). When the advisor appears, press the portrait and then the 'Show-me' button.
Conditions of use: Personal use only - The material in this modification cannot be used in any other public modification without express permission: in case of work by ITW team, please contact with me; in case of work by other modders out the team (see credits) the express permission of the author is required. BLUE LOTUS OPEN BETA V1.0 Mod for Rome Total War 1.5 Mod Download: Size: 300MB aprox Music patch Download: Size 90MB aprox Many thanks to the Lordz for providing download support.
Edit: New Mirror Download sites General Sun's link: Urke's link: use 7-zip(free) Blue Lotus is a fantasy mod derived from the history and mythology of China, Japan and India. The map is a distorted map of Asia which is being encroached upon from the west by a huge force of demons and mythological creatures. With over 120 new units, factions include Japanese, Chinese, Indian, Demon, Korean, Mongol and the Monks. All the factions are warring for control of the world and to gain the ultimate prize The Blue Lotus VERY IMPORTANT INSTALL INFORMATION: 1.
Install clean version of RTW (NOTE BL overwrites RTW so best to make a seperate copy) 2. Download and install patch 1.3 3. Download and install patch 1.5 4. Download Vercingetorix's PAK extractor tool. Copy the contents of the unpaker into Data/packs in your clean version of RTW 1.5.
Run the.bat file and let run completely. This may take a while. After its done you'll see a new data folder in the packs directory. CUT or MOVE (not copy) this new Data folder and paste it over the root Data folder allowing it to overwrite everything. NOTE: There should be no Data folder left in Packs. Go back to the packs folder and rename all the pak files remaining (except the patch_0 and patch_1) You can just rename them with a couple of xx in the front ie sprites_1.pak rename to xxsprites_1.pak 9.
Download Blue Lotus and copy it's Data folder over the Data folder in the root. Install music patch (see readme in music download for install instructions) 11. Run Rome, go to Imperial Campaign.
REMEBER TO SAVE BEFORE EACH TURN. Random AI crashes can occur in this version. Please report bugs at the Blue Lotus subforum. NOTES: Mod Home: Copyright: Blue Lotus is not supported by CA and is a non profit making enterprise. This is a Beta version and may be buggy.
All images and contents are copyright of their respective creators. Feel free to re-use any original BL content in any other non-profit mods as long as the respective artists are credited. If possible contact us for details on authors. Factions: Blue Lotus has always been designed to be played as the Japanese, Chinese or Indian factions. And is most complete as these factions.
The Demon faction is playable but is very easy on the current settings. The Korean and Mongol factions are 'mini' factions ie they have a smaller selection of unit types and have non-unique UI and names etc. They are playable but not as rounded as other factions.
Limitations: Blue Lotus was always conceived as a bit of fun. Fun to make and fun to play. There are many areas where due to lack of manpower and time we have taken shortcuts. This gives a working, overall impression whilst still allowing us to release the mod within our lifetimes. Examples; Cities do not have different building models for every building type, units don't have LODs, 2D artwork for message screens are mostly drawn from historical/illustrative sources rather than hand drawn like the building images. There are very few new animations in game. There should, however, be plenty here to give the feel of a complete Mod.
Size @ MEGAUPLOAD Approximate size: 5.26MB Note that similar download version types are identical despite the filesize differences. Installation Instructions This download can be used as either a Provinical Campaign, or as a direct replacement for the existing vanilla text files. If you decide to choose the latter option, please remember to backup your original files. (1) Download the RTG Provincial Campaign to the location of your choice. (2) Once the dowload has finished, extract the ZIP file.
If you wish to create a Provincial Campaign, goto step (3). If you wish to copy and paste the files over the existing ones, goto step (4). (3) Copy the RTG Provincial Campaign folder into the C: Program Files Activision Rome - Total War Data world maps campaign directory folder. (4) Manually copy and paste the files contained in the RTG Provincial Campaign over the existing files.
Some are contained at C: Program Files Activision Rome - Total War Data world maps base, whereas others are contained at C: Program Files Activision Rome - Total War Data world maps campaign imperial_campaign. Remember to delete map.rwm from the base folder. (5) Within the RTG Provincial Campaign folder is a subfolder called 'text'.
Open this subfolder, copy and paste the single text file inside (which is called imperial_campaign_regions_and_settlement_names.txt) into your existing text folder, located at C: Program Files Activision Rome - Total War Data text. (6) Make sure you have added campaign descriptions for each faction in the campaign_descriptions.txt file, located at C: Program Files Activision Rome - Total War Data text (7) Run RTW.
If you are using the Provincial Campaign version, a Provincial Campaign menu should now appear in the Single Player menu. If you are using a manual installation, start a new Imperial Campaign as normal. You may have to wait whilst the new map.rwm is regenerated. Description / Credits / Disclaimer Description Rome: Total Gameplay (RTG) Provinical Campaign Created & Developed By Seasoned Alcoholic The RTG Campaign Map has been made available as a seperate download for those that wish to install the map without having to download the latest version of the mod. It may also be incorporated into other modification projects; for more details regarding this area, please refer to the permissions section (below). ######### #FEATURES# ######### CAMPAIGN MAP • Modified settlement locations to roughly their historical locations. • Over 50 new regions have been added to the campaign map.
• Modified and relocated campaign resources, including unlocked / unused resources that were omitted in vanilla RTW. • A fairly consistent and accurate naming convention for most regions and settlements on the campaign map. • Extensive modifications have been made to accompanying campaign text files, EG map_heights.hgt, map_features.tga, map_ground_types.tga to improve the flow of the map.
STRAT TEXT FILE Extensive changes have been made to areas such as the following:- • Starting province ownership. • Starting settlement populations. • Campaign start / end dates. • Playable / unplayable factions. • Starting faction denarii. • Starting faction armies (and locations).
• Starting regional fertility / population growth rates. • AI construction / recruitment biases. Credit / Permissions ####### #CREDIT# ####### Original text files created by The Creative Assembly. Text files modified by Seasoned Alcoholic. Faction campaign maps created by Seasoned Alcoholic. Faction leader portraits created by Seasoned Alcoholic. Selected map TGA & HGT text files modified by Seasoned Alcoholic.
########### #PERMISSIONS# ########### Incorporation - This material in this modification may be included in other public modifications in a complete and unaltered state. Adaptation may only be made to the extent necessary for the material to be used as intended by the creator. These conditions can be waived with the creator's express permission. It also may not be used for any commercial purpose. The creator of the modification must be identified within the credits included in any release. Descr_strat.txt, descr_mercenaries.txt, descr_win_conditions.txt etc can be modified in order to bring the download in line with the project it is to be implemented within. However, core text files, TGAs and other files related to the campaign map may not be modified without the explicit permission of Seasoned Alcoholic.
He can be contacted at either the TWC or ORG forums, preferrably in the form of a Private Message (PM). For queries, questions or requests, please PM Seasoned Alcoholic.
You will need to supply your own campaign descriptions in campaign_descriptions.txt Disclaimer Rome: Total Gameplay is not supported or endorsed in any way by The Creative Assembly, Activision or Sega. All of the work included with this modification is my own, and has not been taken, borrowed or stolen from anyone. Credit has been given when and where necessary. Note that any infringements present are purely unintentional.
I hope you enjoy the RTG campaign map and its related features as much as I did making it!
9 Rome: Total War is a high quality game of historical strategy and tactics. Lead your army to battle for the glory of Rome while managing your political position to ensure the success of your house. Senatus Populusque Romanus With Rome: Total War, you’ll be able to recreate the great period of expansion of the Roman Empire. At the head of one of the great houses that presides over the destiny of the city, you’ll try to expand your territory while managing internal political struggles to avoid being knocked out of power. With great historical accuracy, Rome: Total War is a marvel that has become a landmark in the history of strategy games. An innovative blend of strategy, tactics and management The recipe proposed by Rome: Total War is simply excellent. Similar to or, you’ll manage the construction and development of your territories. Unlike other historical and strategy games, however, Rome: Total War offers real tactical combat.
When a fight begins, you change the display to visualize the battlefield and give orders directly (using a pausing system to give orders that the army executes when the break is over). It's a major innovation that encourages complex and exciting battles that have nothing to envy in even the most advanced real time strategy games!
Very good display Graphically, it's undeniable that Rome: Total War sets a new benchmark for strategy games. The strategy map, although little, is certainly impressive. Wait to start the battle to see the game’s quality graphs: on fields of huge battles, you'll see thousands and thousands of units activated, animated to create an outstanding rendering. An essential strategy game Rome: Total War is an essential classic. In addition to renewing the strategy game genre, the game never forgets historical accuracy.
Between strategic and long-term political phases, you’ll get the most intense battles. One drawback could be that the game lacks finesse, with some overly strong units and siege phases that are played in favor of the defenders. Despite the excellence of Rome: Total War, the aesthetes of strategy might turn to its sequel, which corrects the defects and adds content.
Ave Caesar, Morituri te Salutant!